﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace AfterCaveStory
{
    class AnimatedObjetc : Objeto2D
    {
        public AnimatedObjetc(Texture2D textura, Nullable<Rectangle> sourceRectangle, float depth)
            : base(textura, sourceRectangle, depth)
        {

        }
    }
}
